Classic TBC. Classic Theme Thottbot Theme. Quick Facts. Gives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing attack power by for 30 min. Players may only have one Blessing on them per Paladin at any one time. Reagents Symbol of Kings 1. They also will get access to some of their important buffs like Blessing of Wisdom and Blessing of Might early on, which make them great when paired with other people.
Paladins have uses for all the different specs, but Retribution will be the best by far for solo leveling while also allowing you to off heal when needed. If you are planning to play in a group, Holy is a great option.
You gain Consecration early, you can heal and support the DPS, and you bring powerful buffs. If you want to tank, you can choose to play Protection Paladin. This will feel slow and clunky for solo leveling, but can be strong in dungeons. To guide you in your weapon upgrades and the class-specific quests you can do while leveling up, we have two guides that you might find useful. Contrary to popular belief, leveling in a group can be extremely efficient, even better than solo leveling in some cases.
While Paladins are on the slower side for solo leveling, they are considered to be a top tier leveling class when put into a duo or group. If you can find a Warlock or a Warrior to level with, you can support them without powerful buffs and healing while combining for a much higher kill rate than either of you would have been able to get alone.
One popular leveling strategy that has been developed in the beta over the last few months is dungeon grinding. Dungeons are much easier than people have historically been used to for Classic content, and with a solid group, dungeons can match or even beat the experience per hour that questing gives.
Starting from Level 15 as Alliance for Deadmines, you can get into a group and potentially grind dungeons all the way to 60, if that is what you wanted to do. The ideal group comps fall into one of two categories.
The first option is a spell cleave group that utilizes multiple Mages and potentially Warlocks to pull large groups of mobs at once, to AoE them down with longer recovery times between pulls. The second option is a melee-based group, mostly utilizing Warriors, that aims to pull consistently with little to no downtime due to the Warriors not needing Mana between pulls. You can make a dungeon group with any combination of classes and specs, but these two have proven to be the most efficient if that is your goal.
Paladins do not have many useful abilities that will be part of your "core" rotation while leveling. This means that you can choose to skip many more abilities than you normally would on other classes, but you will find that it is not needed and could potentially be a bad choice.
Since Paladins get a free mount at Level 40 as a class quest, they do not need to save up money early for a mount, meaning they are free to buy more skills. It is better to ensure you have more skills, such as healing and utility spells, to ensure a smoother experience than to try to save money early on. While leveling, you will either want to use Devotion Aura or Retribution Aura.
Generally, Retribution Aura will be better and result in more damage, thus increasing your leveling speed. However, Devotion Aura is still nice to have for if there comes a time where you feel like you need the extra armor, so is generally worth taking the later ranks of.
You can skip Devotion Aura if you want to save gold, however. Eventually, at Level 30, you will get Sanctity Aura , which will become your best aura while killing a single enemy. With multiple enemies attacking you, Retribution Aura will be superior. Early on you will use Blessing of Might as it is the first Blessing that you will get. Paladins who shun Charge and its synergies should never place any more than one point into Might, and should focus on Concentration or Fanaticism instead if they desire to increase their melee damage.
For those who favor Charge builds however, Might and Vigor offer respectable bonuses and should not be overlooked. Caught up in the fervor of battle, the Paladin calls upon the power of righteousness and the strength of justice to add force to the attacks of his party.
What would be glancing blows now strike their mark, and otherwise deflected strikes rend through armor to bite flesh. Diablo Wiki. Diablo Wiki Explore. Main Page All Pages. Going for Holy or Protection will majorly benefit both you and your group. Hope this helps. Comment by Allakhazam I'm unde the impresion that this ability should increase my attack power visibly change my attack power stats and a friend says that this is the way it works.
It just increases dmg without changing stats.. Places a Blessing on the friendly target, increasing melee attack power by 20 for 5 min. Players may only have one Blessing on them per Paladin at any one time. Buff Blessing of Might Magic Increases melee attack power by Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed.
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